From the creators of Shank and Mark of the Ninja, Klei Entertainment takes a new route and take a more open-world sandbox approach to their next title: Don’t Starve. As the title implies, the entire premise of the game is to survive as long as you can while not starving. Don't Starve has as simple an interface as it does a premise. It’s up to the player to figure out how to progress and increase their chances of survival. While the basic items do show what components are needed to create them, it’s not always clear how to obtain those components. Some of the most basic items that are first crafted are the Axe and Pickaxe. From there wood can be gathered to build fire, rocks can be smashed to create a firepit and logs can be added to extend the life of the flames.
Showing posts with label Survival. Show all posts
Showing posts with label Survival. Show all posts
Sunday, March 31, 2013
Don't Starve: PAX East 2013
From the creators of Shank and Mark of the Ninja, Klei Entertainment takes a new route and take a more open-world sandbox approach to their next title: Don’t Starve. As the title implies, the entire premise of the game is to survive as long as you can while not starving. Don't Starve has as simple an interface as it does a premise. It’s up to the player to figure out how to progress and increase their chances of survival. While the basic items do show what components are needed to create them, it’s not always clear how to obtain those components. Some of the most basic items that are first crafted are the Axe and Pickaxe. From there wood can be gathered to build fire, rocks can be smashed to create a firepit and logs can be added to extend the life of the flames.
Tuesday, July 31, 2012
Deadlight Review (XBLA Summer of Arcade)
Could I survive a zombie outbreak? That’s the question Tequila Works hopes you ask yourself – and answer – while playing their XBLA Summer of Arcade title Deadlight. Deadlight is set in the 1980’s well into the “Massive Mess” that changed the world forever. Already a bleak and ruined world, our protagonist Randall Wayne does what he can to survive – all while looking for his family, hoping they somehow made it too.
A highly beautiful post-apocalyptic 2.5D survival puzzle action game that introduces new mechanics in an homage to old-school platformering. Can it rise above the many trappings of not only the genre but of the Zombies-saturated market?
Read the full Review: http://fronttowardsgamer.com/2012/07/31/ftg-review-deadlight-xbla/
Interview with Raúl Rubio Munárriz: Creative Director of XBLA's Summer of Arcade title Deadlight
In the sea of announced titles, tucked away in the Xbox Booth during PAX East 2012 there was one game which surprised onlookers and critics alike: Deadlight. Set in a dark post-apocalyptic zombie-filled future, Deadlight places an emphasis on the survival lacking in most modern games. It was refreshing to see that the recently formed development house Tequila Works had created a zombie game that still managed to stand out above the rest. The game combines beautiful stylized art and modern mechanics with old-school puzzle platforming. After so many generic survival-horror entries recently, it’s easy to see why Deadlight left people hopeful.
To those who had seen it, it came as no surprise when a few months later Microsoft announced Deadlight would be among the titles in their Summer of Arcade 2012 lineup. To help shed some light on this dark future, we picked the brain of CEO and Creative Director Raúl Rubio Munárriz for some answers in anticipation of their release...
Read the full Interview: http://fronttowardsgamer.com/2012/07/28/summer-of-arcade-2012-interview-with-deadlight-creator-raul-rubio-munarriz/
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