Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Tuesday, March 26, 2013

Transistor: Interview with Greg Kasavin - PAX East 2013



Not many developers could announce a game two days before PAX East and become arguably the most talked about title, but that’s just happened with Supergiant Games’ Transistor. After their success with their first title it’s not It’s not surprising that the developer of Bastion would garner such attention after their.  After their announcement of Transistor the accompanying trailer showed off the uniquely Supergiant Games art-style and amazing music that made Bastion so popular.
The Transistor booth at PAX East 2013 first on the agenda for many attendees, often completely circling their booth within minutes of the doors being opened. It’s not hard to see why, as not only was Transistor announced, but there was the chance to be one of the first ever to experience the playable demo.


State of Decay: Gameplay Interview - PAX East 2013


Since their first announcement at E3 in 2012 State of Decay from Undead Labs has managed to pique the interest of a community not satisfied with the current video game offerings for the zombie survival genre. Ears perked at the mention of a realistic sandbox zombie survival game. With everything mentioned and the promise of more to come the most head-turning announcement wasn’t the real-time building, realistic degradation of materials and social interactions, but that this impressive vision was coming to the Xbox Live Arcade.
For any developer, console or PC, the list of features in State of Decay would be daunting. Starting off with the barest of supplies – literally a branch to defend yourself – you’re set loose to survive. How to survive is completely up to you as you meet new characters and explore the world. Each new member might bring with them unique and useful attributes, as a doctor or mechanic, but they’re also a mouth to feed.




Full Article: http://fronttowardsgamer.com/2013/03/25/state-of-decay-pax-east-2013/

Tuesday, August 14, 2012

Dust: An Elysian Tail Review (XBLA)

Dust: An Elysian Tail brings with it some of the most stunning art style and fluid combination of Action-RPG and Metroidvania genres. Don't let the cutesy "furry" animation turn you away from what is sure to be one of the best XBLA games of the year.

Read the full review: http://fronttowardsgamer.com/2012/08/14/ftg-review-dust-an-elysian-tail/

Friday, August 3, 2012

Deadlight Game Code Giveaway

Front Towards Gamer is giving away code for the XBLA Summer of Arcade title Deadlight by Tequila Works. I interviewed the CEO and Creative Director in an earlier post (Deadlight Interview) and even had the chance to review Deadlight (Deadlight Review).

Enter the giveaway here: http://fronttowardsgamer.com/2012/08/01/ftg-giveaway-deadlight-xbla/

Tuesday, July 31, 2012

Deadlight Review (XBLA Summer of Arcade)


Could I survive a zombie outbreak? That’s the question Tequila Works hopes you ask yourself – and answer – while playing their XBLA Summer of Arcade title Deadlight. Deadlight is set in the 1980’s well into the “Massive Mess” that changed the world forever. Already a bleak and ruined world, our protagonist Randall Wayne does what he can to survive – all while looking for his family, hoping they somehow made it too.

A highly beautiful post-apocalyptic 2.5D survival puzzle action game that introduces new mechanics in an homage to old-school platformering. Can it rise above the many trappings of not only the genre but of the Zombies-saturated market?

Read the full Review: http://fronttowardsgamer.com/2012/07/31/ftg-review-deadlight-xbla/

Interview with Raúl Rubio Munárriz: Creative Director of XBLA's Summer of Arcade title Deadlight



In the sea of announced titles, tucked away in the Xbox Booth during PAX East 2012 there was one game which surprised onlookers and critics alike: Deadlight. Set in a dark post-apocalyptic zombie-filled future, Deadlight places an emphasis on the survival lacking in most modern games. It was refreshing to see that the recently formed development house Tequila Works had created a zombie game that still managed to stand out above the rest. The game combines beautiful stylized art and modern mechanics with old-school puzzle platforming. After so many generic survival-horror entries recently, it’s easy to see why Deadlight left people hopeful.

To those who had seen it, it came as no surprise when a few months later Microsoft announced Deadlight would be among the titles in their Summer of Arcade 2012 lineup. To help shed some light on this dark future, we picked the brain of CEO and Creative Director Raúl Rubio Munárriz for some answers in anticipation of their release...


Read the full Interview: http://fronttowardsgamer.com/2012/07/28/summer-of-arcade-2012-interview-with-deadlight-creator-raul-rubio-munarriz/

Thursday, July 26, 2012

XBLA Summer of Arcade Review: Wreckateer on Kinect


As the second game in the Summer of Arcade 2012 promotion – and the only Kinect title – Wreckateer has garnered a lot of attention and skepticism. Developed by Iron Galaxy Studios, Wreckateer is at its heart a “high score chase” game in veins of another catapult-to-knocking-down-buildings game. Entering a market wary of cartoonish graphics and casual user targeted Kinect games, Wreckateer tries to launch itself above expectations.

Full Review: http://fronttowardsgamer.com/2012/07/25/ftg-review-wreckateer-xbla/