Tuesday, July 31, 2012
Interview with Raúl Rubio Munárriz: Creative Director of XBLA's Summer of Arcade title Deadlight
In the sea of announced titles, tucked away in the Xbox Booth during PAX East 2012 there was one game which surprised onlookers and critics alike: Deadlight. Set in a dark post-apocalyptic zombie-filled future, Deadlight places an emphasis on the survival lacking in most modern games. It was refreshing to see that the recently formed development house Tequila Works had created a zombie game that still managed to stand out above the rest. The game combines beautiful stylized art and modern mechanics with old-school puzzle platforming. After so many generic survival-horror entries recently, it’s easy to see why Deadlight left people hopeful.
To those who had seen it, it came as no surprise when a few months later Microsoft announced Deadlight would be among the titles in their Summer of Arcade 2012 lineup. To help shed some light on this dark future, we picked the brain of CEO and Creative Director Raúl Rubio Munárriz for some answers in anticipation of their release...
Read the full Interview: http://fronttowardsgamer.com/2012/07/28/summer-of-arcade-2012-interview-with-deadlight-creator-raul-rubio-munarriz/