Showing posts with label Grimm Fairy Tales. Show all posts
Showing posts with label Grimm Fairy Tales. Show all posts

Saturday, September 7, 2013

QUEST from Zenescope Preview (Comic)


This November a new adventure in the Grimm Fairy Tales universe from Zenescope Entertainment hits in mini-series format. This is great news, especially as Zenescope has been really rocking the Comic Book market with some great runs in their main titles and tie-ins alike. Being a fan of these titles, it's especially enticing to learn that Pat Shand will be penning this new series titled QUEST. Below is an excerpt from the press release and some tantalizing preview covers, and for an added bonus they included their own Pat Shand interview (though hopefully I get to do my own soon).


Zenescope Entertainment Goes on a Quest this November

Zenescope Entertainment has announced plans to publish a new Grimm Fairy Tales comic book mini-series entitled QUEST. Zenescope’s Pat Shand will be handling the writing the action-packed fantasy series. With this new series, Shand gets to bring back some familiar faces and break new ground as the evolution of the Grimm Universe continues. Quest is scheduled for a November release and is available for pre-order this month in Diamond PREVIEWS.
Quest follows a rogue princess named Aisling who teams up with well-known Grimm Fairy Tales characters, Blake, the fallen Wonderland knight, and Bolder, a dwarf warrior banished from his home. The trio finds itself searching for redemption as they’re tasked with protecting the realm of Myst from the dark shadows of its past.

“Pat’s a very good writer who is really coming into his own now. He’s a great choice for this series because he is able to blend fantasy and dark humor together into his scripts so seamlessly now.” says Zenescope Editor-in-Chief and co-creator of Grimm Fairy Tales, Ralph Tedesco. “Pat describes the story as a middle ground between LORD OF THE RINGS and SKULLKICKERS and I think that’s accurate. It’s fantastical, epic and fun; pretty much what our fans expect from our Grimm Universe titles.”



Included is an Interview with Pat Shand on “Quest” from Zenescope

Zenescope’s Pat Shand takes the reins on Quest, the new November-shipping mini-series that touches every corner of the company’s shared universe. Shand has already built up an amazing body of work with Zenescope, including writing Robyn Hood, Robyn Hood: Wanted, Realm Knights, Grimm Universe and various issues of Grimm Fairy Tales, as well as orchestrating and co-writing the Unleashed event. With Quest, Shand gets to bring back some familiar faces and break new ground as the evolution of the Grimm Universe continues.
Q1.  Pat, we understand that Quest is important because it's the only Zenescope book that sets out to touch all the Realms.  Can you speak to that a little bit in the sense of what the story is?
PAT SHAND: The Zenescope universe is comprised of Earth (the Nexus), which is surrounded by the four realms of power: Myst, Wonderland, Neverland, and Oz. The first series of QUEST follows a group of characters from Myst who are journeying through that Realm, trying to reestablish the Council of the Realms, which is essentially a group of protectors that is meant to keep evil away from the realms of power. If we get a sequel series, it will be set in Wonderland – the idea is that the journey these characters are on spans the entire Grimm universe. As I’m typing this, it sounds all very high fantasy, but I like to think of QUEST as the middle ground between LORD OF THE RINGS and SKULLKICKERS. It’s a constant mix of high and low fantasy, which is fun because if you read ROBYN HOOD, you know that I live pretty firmly in that gothic juxtaposition.
Q2. A couple of your leads might be familiar to long-time Zenescope readers. Can you give us a run-down on the cast? Who are they and why is the titular quest important to them?
PAT SHAND: Some newish players and some old. This team was established in GIANT SIZE GRIMM FAIRY TALES 2012, where I had them actually go to all four realms in one issue, but their quest there failed pretty miserably. Now, they have an actual plan. The cast is:
BLAKE, the forgotten White Knight of Wonderland whose defeat allowed the Jabberwocky to overcome that realm.
BOLDER, the disgraced dwarf who is on the run for his brother’s evil actions.
AISLING, a fallen princess who is the only surviving member of her royal family.
And DRUANNA, who you may know better as the goddess Gaia.

These people should NOT be in a tavern together, much less going on a Quest to save the Realms… and I think that is the most fun aspect of all of this.

Q3.Will this book explore any of the ramifications of Unleashed?
PAT SHAND: Not in this series. UNLEASHED was firmly set on Earth, because the antagonist of that series was not physically able to leave the Nexus. But hey, if we ever get a QUEST TO EARTH series, then I’d probably want to include some of the characters we introduced in UNLEASHED, like Van Helsing and Masumi.
Q4. Would you consider this mini to be a good jumping-on point for those that are curious about Zenescope? It seems like it would be new-reader friendly.
PAT SHAND: Oh, for sure. It’s a new beginning, and the tone is unlike anything we’ve done before. I try to make all of my #1s a jumping on point, but this is especially welcoming toward the uninitiated.
Q5. As a fan yourself, what draws you to a book, and how do you capture that quality for Quest?
PAT SHAND: Two big things. The uniqueness of a book really pulls me in. My favorite books right now are SAGA, ANGEL & FAITH, REVIVAL, HAWKEYE, TEN GRAND, and I’m currently blowing through SWEET TOOTH in trade, and that is phenomenal. These books, while some of the core concepts may be familiar, attack their premise from left field, creating new and interesting work. You’ve seen journey-driven fantasy a LOT before, but I can promise you’ve never seen it done like QUEST.
Also, passion. When a writer or artist has passion for their book and it shows in their work, then I am in from Page One, Panel One, Bubble One. And man, I’ve been pitching this book since I got my exclusive gig and Zenescope and it’s finally happening, so if the passion for these characters doesn’t exude from every page, I’m doing it wrong.
Q6. What else do you have coming up at Zenescope?
PAT SHAND: By the time QUEST comes out, THROUGH THE LOOKING GLASS will be close to the end, REALM KNIGHTS will be wrapping up, and my creator owned comics, FAMILY PETS and SUCKERS, with be respectively complete and finishing up. All I can say for sure is that I’ll be working on the third arc of the new WONDERLAND trilogy when LOOKING GLASS is through, but I’ll be deep into writing some new projects that I can’t talk about yet.









Saturday, July 13, 2013

OZ #1 Review (Comic)


OZ Feature

I’VE A FEELING WE’RE NOT IN KANSAS ANY MORE.

The Grimm Fairy Tales Universe has long explored, expanded and destroyed the three Realms with Earth stuck in the middle. In all this time, wedged between the Realms of Myst the realm of magic, Neverland the source of imagination, Wonderland a world of dreams, and Earth the Nexus that binds them existed a fourth, Oz “The Realm of Hope”. Finally, with the help of one of the creators of Zenescope’s Grimm Fairy Tales, Joe Brusha takes up the pen and we finally get to take a walk down the yellow brick road in Oz #1.
This is definitely not your grandmothers Wizard of Oz.. The first glimpses show a dark world plagued by witches, shadows, wolves and death. It’s certainly not Kansas, made even more evident contrasted against the bright colors and  vibrant artwork of Rolando Di Sessa and Glauber Matos. Dorothy has the Zenescope flair and independent drive just waiting to burst through her farm girl life.
OZ Kansas Image
Just a good ol’ Kansas girl, right?
You can take the farm girl out of the farm, but you can’t take the highborn out of the girl. Dorothy exhibits a hidden power that eludes her, entices her and flows through her – however briefly. From the dark comes Toto. He too is not what he was, but the hulking near-wolf creature quickly takes to our heroine hiding a secret that might well hold the key to why the witches of Oz continue to hunt him. The wolf is a large step up from the little yappy dog of the movies, and I want one!
There is more than just Toto that has changed. Besides the obvious change in Dorothy’s wardrobe the darker elements have also undergone a transformation. The witches have upgraded their help as well. It won’t be a skip down the lane in sunshine, but one more mature. Probably the most dynamic change takes place when Dorothy finally lands in Muchkin Land; let’s just say I don’t see them breaking out into song anytime soon.
In true Zenescope fashion the art is beautiful, Dorothy is beautiful yet strong and there is big trouble brewing. The pacing is fantastic for a first issue setting crumbs of a larger mystery, introducing characters and establishing it’s own presence. There’s a promise that the events in Oz will spill over into the rest of the Grimm Fairy Tale Universe with Dorothy standing at the center of things. As a standalone title or accompanying the Grimm titles, OZ #1 is a fine addition to Zenescope’s lineup, one that I can’t wait to see where this yellow brick road takes us.
FTG Rating 8.5

Tuesday, April 23, 2013

Unleashed #1: Grimm Fairy Tales: Review (Comic)


Unleashed Feature
The Grimm Fairy Tales universe has seen it's fair share of near-world-ending catastrophes and threats. With their unique take on the classic fairy tales, it's a whole new world. Each character is given a modern twist and expanded plot beyond their origins. In the latest arc, a new enemy has risen that makes the Dark One look like a boyscout. As the primary series title, Unleashed #1, officially kicks off the Unleashed arc with five other crossover titles that will add story on the side.
Not one to kick things off small, Unleashed #1 starts right off with a fight between Gods. In an attempt to avert disaster, Zeus, Neptune and the Grimm Fairy Tale's addition, Heather fight a mysterious new being who has already killed one of their own. Nothing like a fight with a being that can kill Gods to get things rolling. Besides this, he opens a portal to all of the creatures of fairy tale nightmares: vampires, werewolves and countless others.

Monday, March 18, 2013

Comic Station Issue #11 – March 13th 2013


This issue of Comic Station brings some great New Releases as and a special St. Patrick’s Day Review.
New Releases: Two new Wolverine comics from Marvel Comics on this Comic Station make me a very happy reader!Ultimate Wolverine #1 and Wolverine #1 take two very different routes. Aliens vs. Parker #1 from BOOM! Publishers makes a surprising splash as with witty humor. We also return to a few favorites, Katana #2 and Star Wars #3, to see how they’ve been progressing since they were last on Comic Station.
Review: For a special St. Patrick’s Day review, we take a look at Zenescope’s Grimm Fairy Tale: St. Patrick’s Day Oneshot Special. All about the immorality of Greed and the curse of a leprechaun.
Recommendation: Scott shows off Dead Man’s Party, a photo-realistic black-and-white comic that looks fantastic. We look forward to seeing the writers of this comic on a future Comic Station Oneshot Interview.
Thank you and please leave comments here or on YouTube as we continue to evolve our coverage. For a listing of more New Releases we couldn’t get to, a list can be found below the video.



Full Article: http://fronttowardsgamer.com/2013/03/13/comic-station-issue-11-march-13th-2013/