Writer for Front Towards Gamer. Host and Producer of Comic Station. I talk about Video Games, Comic Books, Tech and Inane Daily Life.
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State of Decay: Gameplay Interview - PAX East 2013
Since their first announcement at E3 in 2012 State of Decayfrom Undead Labs has managed to pique the interest of a community not satisfied with the current video game offerings for the zombie survival genre. Ears perked at the mention of a realistic sandbox zombie survival game. With everything mentioned and the promise of more to come the most head-turning announcement wasn’t the real-time building, realistic degradation of materials and social interactions, but that this impressive vision was coming to the Xbox Live Arcade.
For any developer, console or PC, the list of features in State of Decay would be daunting. Starting off with the barest of supplies – literally a branch to defend yourself – you’re set loose to survive. How to survive is completely up to you as you meet new characters and explore the world. Each new member might bring with them unique and useful attributes, as a doctor or mechanic, but they’re also a mouth to feed.